⬩ Features ⬩
Classic Turn-based Tactical Battles
Soul Dier is a 3D classic JRPG style turn-based tactics game inspired by the Trails (Kiseki) series and many other games. Move, attack, skill, item, and wait—use all the actions you are familiar with to destroy the evil enemies!
Varied Battle Gameplay
Around 60 unique levels and more than 20 hours of playtime with various themes and unique scenes without repetitiveness, as well as a large variety of enemies and character skills.
Puzzle solving, car fight, stealth...lots of special level mechanics you wouldn’t expect to see in a traditional tactics game!
Exploring a Mysterious World
Every level is accompanied by at least one real-time 3D cutscene for telling the story of a bizarre adventure.
Along the adventure, you will meet new friends and encounter enemies. Would you be able to overcome your weakness to reach the core of the world beneath the darkness and reveal the truth?
Lightweight Progression System
No need for grinding (EXP farming). Upgrades will be available just by finishing levels.
All you need to do is to choose your character upgrades, charms and battle items, which can be changed at anytime. Focus on your brilliant strategies to eliminate the tough enemies!
⬩ Story ⬩
Curtain, the main character of the story, awoke in a strange forest from a blurry and dark dream, without any memory left, not even the information about himself. Despite all the confusion and the questions in his head, he was forced to stand up and pick up the weapon to fight for his survival when the evil legion—The Sinkers suddenly showed up and chased after him.
To retrieve the lost memory, Curtain starts a journey across the world. During the adventure, he met various friends and helped each others to achieve their own quests, but as the adventure moved forward, the mystery surrounding the world and Curtain himself only became more complicated and weird.
What will he be facing when he reach the end of the adventure...?
⬩ Dev. Status ⬩
Soul Dier is still currently under development. We have released a short demo and are preparing to start a Kickstarter campaign. While it is hard to estimate the precise date when we finish the whole game, we have been making steady progress as you can see in our images/videos, and we aim to release in late 2024.
If you are interested in the development progress, please follow us on social media (Twitter, Youtube and Discord), wishlist the game on Steam and subscribe to the newsletter down below.
⬩ Developers ⬩
We are Gawehold and Weonix, two people from Hong Kong. We have been working on Soul Dier (Project Souldier) in full-time since April 2020. We did (almost) all the works in this game such as programming, story, level design, modelling, animation, music, etc. It is fun and challenging at same time to make this game.